

Aside from an opening cutscene where he screams: “Quack! Quack! Motherf****rs!” he’s noticeably absent and the game really could have used his charisma to help the story complement the explosive gameplay. Speaking of wasted opportunity, Crews is criminally underutilized. Making matters worse is that Crackdown 3 mishandles a killer premise: it’s Antifa teaming up with a trigger happy police state to take down a corporate oligarchy! Crackdown 3 wastes a golden opportunity to explore this story dynamic in a meaningful way that allows the player and the character to contemplate the nature of The Agency as a world policing organization. While not every game has to have a God of War caliber of a script, a good story with a strong thematic undercurrent can enhance even the most rote game action. The story is so irrelevant to the overall experience that it sours the game. Upon arriving in New Providence, Agency forces are decimated by Terra Nova, and Commander Jaxon, Agency leader Goodwin, and New Providence resistance fighter Echo must neutralize the threat. Commander Jaxon (the aforementioned Terry Crews) is charged by the global law enforcement agency called ahem the Agency with tracking Terra Nova, a criminal and terror organization operating in New Providence. Unfortunately, Crackdown 3 is just hit or miss.īeneath its marketing bluster is a generic open world game with an underwhelming story. It needed more fun, bigger explosions it needed to be as big as its faceman Terry Crews. The original Crackdown and Crackdown 2 mixed laughs and super cop action in volatile abundance, but after six years in gestation and myriad delays, Crackdown 3 needed to be the same but more. Crackdown 3 promises delicious chaos, aspiring to be a blissful marriage of mayhem and absurdist comedy.
